The name Odíhg Iē̼ùkējāfgom is derived from the Tauric language, as Odíhg Iē̼ùkējāfgom was founded by Usloz Llywell, who was culturaly Tauric.
Climate
Odíhg Iē̼ùkējāfgom has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 15°C (59°F). Odíhg Iē̼ùkējāfgom receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Iē̼ùkējāfgom covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1976 m (6482 ft) above sea level.
Overview
Odíhg Iē̼ùkējāfgom was founded durring the early 15th century in spring of the year 1413, by Usloz Llywell. The establishment of Odíhg Iē̼ùkējāfgom was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Odíhg Iē̼ùkējāfgom's construction back out of the project. Usloz Llywell pushed on reguardles, and Odíhg Iē̼ùkējāfgom was finished, but starts off as a terible place to live.
Odíhg Iē̼ùkējāfgom was built using the conventions of Tauric durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Odíhg Iē̼ùkējāfgom is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Odíhg Iē̼ùkējāfgom is buildings folow an organic layout of crampt paverstone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The minimaly adiquite have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Odíhg Iē̼ùkējāfgom shows Odíhg Iē̼ùkējāfgom is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.
Civic Infrastructure
Odíhg Iē̼ùkējāfgom has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Iē̼ùkējāfgom.
Odíhg Iē̼ùkējāfgom has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Odíhg Iē̼ùkējāfgom has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Odíhg Iē̼ùkējāfgom has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Iē̼ùkējāfgom's public wards, blessings, and other arcane systems.
Odíhg Iē̼ùkējāfgom possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Odíhg Iē̼ùkējāfgom has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Odíhg Iē̼ùkējāfgom has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Odíhg Iē̼ùkējāfgom's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.
Odíhg Iē̼ùkējāfgom's chapel was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
Due to the actions of local Kami, winter is long in Odíhg Iē̼ùkējāfgom.
The Cloud Dragon, Wyrmling near Odíhg Iē̼ùkējāfgom are known to be almost tame, such that they can be put to domestic use.
Odíhg Iē̼ùkējāfgom's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves destroying a prepared ritual vessel to channel Mysticism energies of tier 3 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 2
Shepherds: 3
Farmland: 4646 m2
Cattle and Similar Creatures: 287
Poultry: 3450
Swine: 230
Sheep: 11
Goats: 2
Horses, Mounts, and Beasts of Burden: 115
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 3
Potion Sellers: 2
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 4
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 4
Healers: 2
Housekeepers: 3
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 11
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 7
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 3
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
348 of Odíhg Iē̼ùkējāfgom's population work within a Foundational Occupation.
24 work in Agriculture
76 work as Craftsmen
26 work as Merchants
55 work as Service Workers
34 work as General Laborers
12 work as Skilled Laborers
52 work as Civil Servants
32 work in Cottage Industries
17 work as Artists
20 work in Produce Industries
733 of Odíhg Iē̼ùkējāfgom's population do not work in a formal occupation, but do contribute to the local economy. 69 (6%) are noncontributers.
Points of Interest
POI
History
The the a longboat of Necromancy, an a longboat imbued with great amounts of Necromancy energies was created in Odíhg Iē̼ùkējāfgom by in time immemorial, reportedly some time during the early 2nd century.